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Early Checkmate (With Bishop)
This document will teach players how to checkmate your opponent relying on the bishop.
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8,2,4,16,32,4,2,8,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136||This document will teach you how to checkmate your opponent when you are white that mostly relies on your bishop.||8,2,4,16,32,4,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136|1,4,9,0,aimage.png,B,3,4,9,0,blank.png,B|The first move is e4, again to let out our queen and bishop.|4,1,4,3,red,5,0,4,1,green,5,0,3,2,green,5,0,2,3,green,5,0,1,4,green,5,0,0,5,green,3,0,4,1,green,3,0,5,2,green,3,0,6,3,green,3,0,7,4,green|8,2,4,16,32,4,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,0,129,129,129,136,130,132,144,160,132,130,136|6,4,9,0,aimage.png,B,4,4,9,0,blank.png,B|Blach might respond with e5 to counter-attack the e4 move.|4,6,4,4,red|8,2,4,16,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,0,0,129,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,0,129,129,129,136,130,132,144,160,132,130,136|0,5,9,0,aimage.png,B,3,2,9,0,blank.png,B|Here is the move that this tactic depends on; Bc4 (you will see why this is so important later). |5,0,2,3,red|8,2,4,16,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,129,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,0,129,129,129,136,130,132,144,160,0,130,136|7,5,9,0,aimage.png,B,4,2,9,0,blank.png,B|Black HAS to make the move Bc5 for this to work.|5,7,2,4,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,129,0,0,16,0,0,0,0,0,0,0,0,129,129,129,129,0,129,129,129,136,130,132,144,160,0,130,136|0,3,9,0,aimage.png,B,4,7,9,0,blank.png,B|Here is THE BEST MOVE for this tactic (you can do something else but this is by FAR the best move here); Qh5. This move is good for many reasons: 1. Attacks the e5 pawn (like in my first doc., Early Checkmate: (With Queen). 2. Also is in line with the bishop. 3. Threatens checkmate (Yellow Arrow).|3,0,7,4,red,7,4,4,4,green,7,4,2,4,green,7,4,5,6,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,129,0,0,16,0,0,0,0,0,0,0,0,129,129,129,129,0,129,129,129,136,130,132,144,160,0,130,136|0,3,9,0,aimage.png,B,4,7,9,0,blank.png,B|If your opponent doesn't see the checkmate and makes some random move that doesn't block or protect the f7 square, do Qxf7# to end the game. If he sees it and tries to block it, do some variations that I am about to show.|7,4,5,6,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,129,0,0,16,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,0,130,136|6,6,9,0,aimage.png,B,5,6,9,0,blank.png,B|The first variation involves the move g6. |6,6,6,5,red,6,5,7,4,green|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,129,0,0,16,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,0,130,136||You can do 2 things (but one is better than the other: 1. Qxe5+ (the best) 2. Qf3 (threatens checkmate but black will move Nf6 Let's see what happens if you do Qxe5+...||8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,16,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,0,130,136|4,7,9,0,aimage.png,B,4,4,9,0,blank.png,B,4,4,1,0,attackcross.png,0|Qxe5+ This threatens the king, rook, and bishop at the same time (a TRIPLE THREAT).|7,4,4,4,red,4,4,7,7,green,4,4,2,4,green,4,4,4,7,green|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,16,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,130,129,0,129,136,130,132,144,160,0,0,136|7,6,9,0,aimage.png,B,6,4,9,0,blank.png,B|Black will most likely respond with the move Ne7 (a really bad move).|6,7,4,6,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,130,129,0,129,136,130,132,144,160,0,0,16|4,4,9,0,aimage.png,B,7,7,9,0,blank.png,B,7,7,1,0,attackcross.png,0,4,2,0,0,yellowhl.png,R,7,4,1,0,kingattack.png,0|You have some options here: you could take on c5 or h8. I would do Qxh8+ for a temple on your opponent.|4,4,2,4,green,7,7,4,7,yellow,4,4,7,7,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,0,130,16|6,4,9,0,aimage.png,B,7,6,9,0,blank.png,B|Black has to do Ng8 because they have no other move to do.|4,6,6,7,red,4,6,6,7,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,0,16,0|7,6,1,0,attackcross.png,0,7,4,1,0,kingattack.png,0|You use your queen to do Qxg8+.|7,7,6,7,red,6,7,4,7,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,0,129,0,129,136,130,132,144,160,132,16,0|4,2,9,0,aimage.png,B,7,5,9,0,blank.png,B|Black has two options: 1. Ke7 (The better move for black) 2. Bf8 (The better move for white) We'll analyze the 2nd first. |2,4,5,7,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,0,16,0,129,136,130,132,144,160,132,0,0|7,6,9,0,aimage.png,B,6,5,9,0,blank.png,B,6,5,1,0,attackcross.png,0,7,4,1,0,attackcross.png,0|To finish the game, do Qxf7#.|6,7,5,6,red,5,6,4,7,yellow,5,6,4,6,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,160,129,0,129,136,130,132,144,0,0,16,0|7,4,9,0,aimage.png,B,6,4,9,0,blank.png,B|Now let's analyze the 1st one. Ke7|4,7,4,6,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,160,16,0,129,136,130,132,144,0,0,0,0|7,6,9,0,aimage.png,B,6,5,9,0,blank.png,B,6,5,1,0,attackcross.png,0|Still do Qxf7+ to drive out the king.|6,7,5,6,red,5,6,4,6,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,0,0,0,0,0,0,0,0,160,0,0,129,0,129,129,129,129,0,16,0,129,136,130,132,144,0,0,0,0|6,4,9,0,aimage.png,B,5,3,9,0,blank.png,B|The king has to go to d6. |4,6,3,5,red|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,16,0,0,0,0,0,0,0,160,0,0,129,0,129,129,129,129,0,0,0,129,136,130,132,144,0,0,0,0|6,5,9,0,aimage.png,B,4,3,9,0,blank.png,B|Here is when the mating pattern begins: Qd5+. |5,6,3,4,red,3,4,3,5,yellow|8,2,4,0,32,0,2,8,1,1,1,1,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,0,1,0,0,0,0,0,132,16,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,160,0,0,129,136,130,132,144,0,0,0,0|5,3,9,0,aimage.png,B,6,4,9,0,blank.png,B|King has one spot to go to, e7 (which is where you WANT black to move).|3,5,4,6,red|8,2,4,0,32,0,2,8,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,1,1,0,0,0,0,0,132,16,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,160,0,0,129,136,130,132,144,0,0,0,0|1,3,9,0,aimage.png,B,3,3,9,0,blank.png,B|Here is when you will do d4, allowing your bishop out (it also threatens to take the black bishop).|3,1,3,3,red,3,3,2,4,green,2,0,3,1,green,2,0,4,2,green,2,0,5,3,green,2,0,6,4,green,2,0,7,5,green|8,2,4,0,32,0,2,8,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,4,1,1,0,0,0,0,0,132,16,0,0,0,0,0,0,0,0,0,0,129,0,129,129,129,129,160,0,0,129,136,130,132,144,0,0,0,0||If black moves his king anywhere, checkmate with Qf7#. If black does any other move, do the same move I am about to show you. But if black does Bb4+, just block with c3 so that the bishop will be threatened again. No matter what black does after that, the game goes the same way.|2,4,1,3,red,2,1,2,2,green,3,4,5,6,yellow,4,6,4,7,red,4,6,5,7,red,7,6,7,4,green,7,6,7,5,green,6,5,6,4,green,3,6,3,5,green,2,6,2,5,green,1,6,1,5,green,0,6,0,5,green,1,7,2,5,green,1,7,0,5,green,3,7,4,7,green,3,7,5,7,green,3,7,6,7,green,3,7,7,7,green,2,1,2,2,blue|8,2,0,0,32,0,2,8,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,4,1,1,0,0,0,132,0,0,16,0,0,4,0,0,0,0,0,0,0,129,0,129,129,129,129,160,0,0,129,136,130,132,144,0,0,0,0|6,4,1,0,kingattack.png,0,3,1,3,0,targetattack.png,0,2,2,3,0,targetattack.png,0,4,0,3,0,targetattack.png,0|Let's just say black did Bb4, c3, Ba5. You do Bg5+. This is also a pin because the king has to move but the queen is wide open.|2,4,1,3,blue,2,1,2,2,blue,1,3,0,4,blue,2,0,6,4,red,6,4,4,6,yellow,6,4,3,7,green|8,2,0,0,32,0,2,8,1,1,0,0,0,1,1,1,0,0,1,0,0,0,0,0,0,0,4,1,1,0,0,0,132,0,0,16,0,0,4,0,0,0,0,0,0,0,129,0,129,129,129,129,160,0,0,129,136,130,132,144,0,0,0,0||King has to move but after that, do Qf7#. But if black's random move is the queen anywhere but h8, try to take the queen and go for the checkmate.|4,6,5,7,red,4,6,4,7,red,3,4,5,6,yellow,3,7,4,7,green,3,7,5,7,green,3,7,6,7,green|8,2,4,16,32,4,2,8,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136||Thank you for looking at my second early checkmate document. My next one will be, "The Importance of Pins". Give feedback so I know what to do after.||
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