Redeem Promotion Code
This document covers the basic moves of the King and King strategies.
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8,2,4,16,32,4,2,8,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136|0,4,0,0,yellowhl.png,R,7,4,0,0,yellowhl.png,R|In chess, the king (♔, ♚) is the most important piece. The object of the game is to trap the opponent's king so that its escape is not possible (checkmate). If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture on the next move. If this cannot be done, the king is said to be in checkmate. Although the king is the most important piece, it is usually the weakest piece in the game until the endgame.||0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,0,0,0|1,1,3,0,targetmove.png,0,1,2,3,0,targetmove.png,0,1,3,3,0,targetmove.png,0,2,1,3,0,targetmove.png,0,2,3,3,0,targetmove.png,0,3,1,3,0,targetmove.png,0,3,2,3,0,targetmove.png,0,3,3,3,0,targetmove.png,0,2,2,0,0,yellowhl.png,R|The king can move only one square but in any direction (horizontally, vertically, or diagonally) unless the square is already occupied by a friendly piece or the move would place the king in check. As a result, the opposing kings may never occupy adjacent squares, but the king can give discovered check by unmasking a bishop, rook, or queen.||8,0,0,0,32,0,0,8,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136|0,4,4,0,blue_overlay.png,0,0,6,4,0,circle_green.png,0|The king is also involved in the special move of castling. To Castle: 1. Move the King two squares toward the Rook (for White, from e1 to c1 or from e1 to g1).|4,0,6,0,blue|8,2,4,16,0,8,32,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,129,129,129,129,129,129,129,129,136,130,132,144,160,132,130,136|0,4,4,0,blue_overlay.png,0,0,6,4,0,blue_overlay.png,0,0,7,9,0,yellow_overlay.png,0,0,5,9,0,yellow_overlay.png,0|2. The Rook moves to the square immediately on the other side of the King (for White, to d1 or f1). Castling is not allowed if you had already moved the King or the Rook. In addition: • You cannot castle out of, through, or into check. The King must not cross or move to a square that is attacked by one of the opponent's pieces. • All of the squares between the King and the Rook must be vacant.|7,0,5,0,yellow,7,0,5,0,yellow|0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,160,132,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0|4,3,3,0,targetmove.png,0,4,5,2,1,targetattack.png,0,4,5,3,0,targetmove.png,0,6,3,3,0,targetmove.png,0,6,5,3,0,targetmove.png,0,7,2,3,0,targetmove.png,0,7,6,3,0,targetmove.png,0,5,4,0,0,yellowhl.png,R,3,2,1,0,kingattack.png,0|Check and Checkmate: A king is in check when it is under attack by one or more enemy pieces. Here the white king is in check. A player may not make any move which places or leaves his king in check. A piece unable to move because it would place its own king in check is said to be pined. The possible ways to get out of check are: Move the king to a square where it is not threatened. Capture the threatening piece. Block the check by placing a piece between the king and the opponent's threatening piece. If it is not possible to get out of check, the king is checkmated and the game is over.||0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,132,0,0,0,0,0,0,130,0,0,0,0,0,0,0,160,0,0,0,0,0,32,0,0,0,0,0,0,0|7,0,0,0,yellowhl.png,R|Stalemate: A stalemate is where the player whose turn it is to move is not in check but has no legal move. The rules of chess provide that when stalemate occurs, the game ends as a draw. Here the white king is stalemated, he is not in check but has no valid moves. During the endgame a player with an inferior position may play to a stalemate so the game ends in a draw instead of a loss. The outcome of a stalemate was standardized as a draw in the 19th century. Before this standardization, its treatment varied widely, including being deemed a win for the stalemating player, a half-win for that player, or a loss for that player. The word stalemate is also used for a metaphor when a conflict has reached an impasse and resolution seems difficult or impossible (i.e. a no-win situation).||
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